using System.Collections;
using System.Collections.Generic;
using LFromeWork;
using UnityEngine;

public class UITestCtrl : UICtrlBase
{
    public const string MainWindowPath = "Assets/Download/UIPrefab/UITest/UITestWindow.prefab"; 
    
    public override void Open()
    {
        AddNeedResources(MainWindowPath, UiResourceType.EUiWindow);
        base.Open();
    }

    public override void Close()
    {
        base.Close();
    }
}
